| CancelLoading() | nw::snd::internal::SoundArchiveLoader | |
| detail_GetFileAddressByItemId(SoundArchive::ItemId itemId) const | nw::snd::internal::SoundArchiveLoader | |
| detail_LoadWaveArchiveByBankFile(const void *bankFile, SoundMemoryAllocatable *pAllocator) | nw::snd::internal::SoundArchiveLoader | |
| detail_LoadWaveArchiveByWaveSoundFile(const void *wsdFile, s32 waveSoundIndex, SoundMemoryAllocatable *pAllocator) | nw::snd::internal::SoundArchiveLoader | |
| FILE_ADDRESS_COUNT | nw::snd::internal::PlayerHeapDataManager | static |
| FILE_ALIGNMENT | nw::snd::internal::SoundArchiveLoader | static |
| Finalize() | nw::snd::internal::PlayerHeapDataManager | |
| GetFileAddress(SoundArchive::FileId) const | nw::snd::internal::PlayerHeapDataManager | |
| GetFileAddressFromSoundArchive(SoundArchive::FileId fileId) const | nw::snd::internal::SoundArchiveLoader | protected |
| GetFileAddressFromTable(SoundArchive::FileId fileId) const | nw::snd::internal::PlayerHeapDataManager | protectedvirtual |
| GetFileAddressImpl(SoundArchive::FileId fileId) const | nw::snd::internal::PlayerHeapDataManager | protectedvirtual |
| GetSoundArchive() const | nw::snd::internal::SoundArchiveLoader | inlineprotected |
| Initialize(const SoundArchive *arc) | nw::snd::internal::PlayerHeapDataManager | |
| InvalidateData(const void *start, const void *end) | nw::snd::internal::PlayerHeapDataManager | protectedvirtual |
| IsAvailable() const | nw::snd::internal::SoundArchiveLoader | |
| IsBankDataLoaded(SoundArchive::ItemId itemId, u32 loadFlag) const | nw::snd::internal::SoundArchiveLoader | private |
| IsDataLoaded(SoundArchive::ItemId itemId, u32 loadFlag=LOAD_ALL) const | nw::snd::internal::SoundArchiveLoader | |
| IsDataLoaded(const char *pItemName, u32 loadFlag=LOAD_ALL) const | nw::snd::internal::SoundArchiveLoader | |
| IsGroupDataLoaded(SoundArchive::ItemId itemId) const | nw::snd::internal::SoundArchiveLoader | private |
| IsSequenceSoundDataLoaded(SoundArchive::ItemId itemId, u32 loadFlag) const | nw::snd::internal::SoundArchiveLoader | private |
| IsSoundGroupDataLoaded(SoundArchive::ItemId itemId, u32 loadFlag) const | nw::snd::internal::SoundArchiveLoader | private |
| IsWaveArchiveDataLoaded(SoundArchive::ItemId itemId, u32 waveIndex) const | nw::snd::internal::SoundArchiveLoader | private |
| IsWaveSoundDataLoaded(SoundArchive::ItemId itemId, u32 loadFlag) const | nw::snd::internal::SoundArchiveLoader | private |
| LOAD_ALL enum value | nw::snd::internal::SoundArchiveLoader | |
| LOAD_BANK enum value | nw::snd::internal::SoundArchiveLoader | |
| LOAD_SEQ enum value | nw::snd::internal::SoundArchiveLoader | |
| LOAD_WARC enum value | nw::snd::internal::SoundArchiveLoader | |
| LOAD_WSD enum value | nw::snd::internal::SoundArchiveLoader | |
| LoadBank(SoundArchive::ItemId bankId, SoundMemoryAllocatable *pAllocator, u32 loadFlag, size_t loadBlockSize) | nw::snd::internal::SoundArchiveLoader | private |
| LoadData(SoundArchive::ItemId id, SoundMemoryAllocatable *pAllocator, u32 loadFlag=LOAD_ALL, size_t loadBlockSize=0) | nw::snd::internal::SoundArchiveLoader | |
| LoadData(const char *pItemName, SoundMemoryAllocatable *pAllocator, u32 loadFlag=LOAD_ALL, size_t loadBlockSize=0) | nw::snd::internal::SoundArchiveLoader | |
| LoadFile(SoundArchive::FileId fileId, SoundMemoryAllocatable *allocator, size_t loadBlockSize, bool needDeviceMemory) | nw::snd::internal::SoundArchiveLoader | private |
| LoadFlag enum name | nw::snd::internal::SoundArchiveLoader | |
| LoadGroup(SoundArchive::ItemId groupId, SoundMemoryAllocatable *pAllocator, size_t loadBlockSize) | nw::snd::internal::SoundArchiveLoader | private |
| LoadImpl(SoundArchive::FileId fileId, SoundMemoryAllocatable *pAllocator, size_t loadBlockSize, bool needDeviceMemory=false) | nw::snd::internal::SoundArchiveLoader | private |
| LoadIndividualWave(SoundArchive::ItemId warcId, u32 waveIndex, SoundMemoryAllocatable *pAllocator, size_t loadBlockSize) | nw::snd::internal::SoundArchiveLoader | private |
| LoadSequenceSound(SoundArchive::ItemId soundId, SoundMemoryAllocatable *pAllocator, u32 loadFlag, size_t loadBlockSize) | nw::snd::internal::SoundArchiveLoader | private |
| LoadSoundGroup(SoundArchive::ItemId soundGroupId, SoundMemoryAllocatable *pAllocator, u32 loadFlag, size_t loadBlockSize) | nw::snd::internal::SoundArchiveLoader | private |
| LoadWaveArchive(SoundArchive::ItemId warcId, SoundMemoryAllocatable *pAllocator, u32 loadFlag, size_t loadBlockSize) | nw::snd::internal::SoundArchiveLoader | private |
| LoadWaveArchiveImpl(SoundArchive::ItemId warcId, u32 waveIndex, SoundMemoryAllocatable *pAllocator, u32 loadFlag, size_t loadBlockSize=0) | nw::snd::internal::SoundArchiveLoader | private |
| LoadWaveArchiveTable(SoundArchive::ItemId warcId, SoundMemoryAllocatable *pAllocator, size_t loadBlockSize) | nw::snd::internal::SoundArchiveLoader | private |
| LoadWaveSound(SoundArchive::ItemId soundId, SoundMemoryAllocatable *pAllocator, u32 loadFlag, size_t loadBlockSize, SoundArchive::ItemId waveSoundSetId=SoundArchive::INVALID_ID) | nw::snd::internal::SoundArchiveLoader | private |
| m_DisposeLink | nw::snd::internal::driver::DisposeCallback | |
| m_FileAddress | nw::snd::internal::PlayerHeapDataManager | private |
| m_IsCancelLoading | nw::snd::internal::SoundArchiveLoader | private |
| m_IsFinalized | nw::snd::internal::PlayerHeapDataManager | private |
| m_IsInitialized | nw::snd::internal::PlayerHeapDataManager | private |
| m_LoadDataCallCount | nw::snd::internal::SoundArchiveLoader | private |
| m_pSoundArchive | nw::snd::internal::SoundArchiveLoader | private |
| m_StreamArea | nw::snd::internal::SoundArchiveLoader | private |
| PlayerHeapDataManager() | nw::snd::internal::PlayerHeapDataManager | |
| PostProcessForLoadedGroupFile(const void *pGroupFile, SoundMemoryAllocatable *pAllocator=NULL, size_t loadBlockSize=0) | nw::snd::internal::SoundArchiveLoader | private |
| ReadFile(SoundArchive::FileId fileId, void *buffer, size_t size, s32 offset, size_t loadBlockSize) | nw::snd::internal::SoundArchiveLoader | private |
| SetFileAddress(SoundArchive::FileId fileId, const void *address) | nw::snd::internal::PlayerHeapDataManager | |
| SetFileAddressToTable(SoundArchive::FileId, const void *address) | nw::snd::internal::PlayerHeapDataManager | protectedvirtual |
| SetSoundArchive(const SoundArchive *arc) | nw::snd::internal::SoundArchiveLoader | protected |
| SetWaveArchiveTableInEmbeddedGroupImpl(SoundArchive::ItemId warcId, SoundMemoryAllocatable *pAllocator) | nw::snd::internal::SoundArchiveLoader | private |
| SetWaveArchiveTableWithBankInEmbeddedGroup(SoundArchive::ItemId bankId, SoundMemoryAllocatable *pAllocator) | nw::snd::internal::SoundArchiveLoader | private |
| SetWaveArchiveTableWithSeqInEmbeddedGroup(SoundArchive::ItemId seqId, SoundMemoryAllocatable *pAllocator) | nw::snd::internal::SoundArchiveLoader | private |
| SetWaveArchiveTableWithWsdInEmbeddedGroup(SoundArchive::ItemId wsdId, SoundMemoryAllocatable *pAllocator) | nw::snd::internal::SoundArchiveLoader | private |
| SIGNATURE_INDIVIDUAL_WAVE | nw::snd::internal::SoundArchiveLoader | static |
| SoundArchiveLoader() | nw::snd::internal::SoundArchiveLoader | |
| ~DisposeCallback() | nw::snd::internal::driver::DisposeCallback | inlinevirtual |
| ~PlayerHeapDataManager() | nw::snd::internal::PlayerHeapDataManager | virtual |
| ~SoundArchiveLoader() | nw::snd::internal::SoundArchiveLoader | virtual |